after yesterdays April Fool's update, our sanity officially returned. You certainly discovered that a change to 16-Bit sprites and graphics just couldn't be true. After all the time that we spent polishing the game to look amazing in HD, we would not want to go back to the pixel drawing board now. We're happy to report that the new hand-drawn animation and transformation updates work incredibly well and we can't wait to show you how the game is looking in motion now. Please look forward to it!
With the new in-game character design we also had to update the cinematics and we're happy to report that the job is almost done. You'll see the end results in the final game. However, you deserve at least a little glimpse of it - especially after our fake news post from yesterday, so here we go:
Screenshot of the lovely new anime style opening of Monster Boy.
To get the best possible results we assigned Japanese animation company Nomad to this job. We'd like to thank Ryuichi Nishizawa again for connecting us with Nomad. It's been a really creative process starting with the exchange of scribbles, rough animation and ideas; resulting in an amazing new opening cinematic. A fantastic team effort!
Just when we thought we finally made a decision on the art style of Monster Boy, we changed our mind one last time. We return to 16-Bit graphics, because oldschool is still the best school! We didn't take this decision lightly, considering we want to release This Summer, but we felt it's necessary. We want to pay real tribute to Retro Gaming and we can only achieve it with Pixel graphics:
Jin is looking great in 16-Bit form. We should've thought of this earlier!
But here's the best news! We did some optimization on the code of our engine and achieved what seemed impossible first. Monster Boy will run on original Mega Drive hardware! We will post pre-order links for the Mega Drive cartridge soon. Here's a preview image:
Monster Boy will run on original Mega Drive hardware & SEGA agreed to put it on cartridge!
This is all so exciting and it's our dreams coming true. We release a new Mega Drive game! Worry not, the game will still come This Summer because pixel graphics are easy and super quick to do!
Thanks for your continued support and we love y'all!
this is a big moment for us. It's now possible to pre-order Monster Boy physical copies in various online shops!
Pre-Ordering is a great way to secure your physical copy.
It feels so awesome and a bit surreal.. Who of you thought this would never happen? The game will release later This Summer, an exact date is to be announced at a later time. Please note that release dates in online-shops are just placeholders until we officially announced the definite date. Please note that the physical release is USA/Canada only but the game is code-free and we've seen various import shops offering the game for local purchase. Please ask your import dealer to secure a copy for you.
GAME PACKAGE INCLUDES
- Switch Cartridge or PS4 Blu-Ray disc
- Printed Manual (full color)
We expect that retail shops will order conservative amounts of packages, so Monster Boy might sell out rather quickly. The only way to receive a physical copy guaranteed, is to pre-order it. The minimum amount of orders from retail will be based on the pre-orders from players.
Dear Friends, Fans and Followers, Happy New Year 2018!
What a journey..when Monster Boy development started over 4 years ago, we had no idea that we would end up with a project spanning over 4 years, stretching into 2018! It started as a small idea. We wanted to bring back the excitement of colorful side scrolling action adventures and ended working on our biggest project ever. When Wonder Boy creator Ryuichi Nishizawa came on board, it was clear that we have a very special and rare opportunity. It would allow us to continue one of the best game series ever created. While we designed Monster Boy and the Cursed Kingdom, we had more and more ideas which ultimately formed an incredible overall experience which we can't wait to share with you. We're lucky that we could do it as the long development is very expensive and a lot of blood, sweat and tears went into this project. It was only possible because the whole team at Game Atelier and FDG Entertainment is fully dedicated to this project with a big heart for the beautiful, straightforward fun of 16-Bit classic games. With the years, our skills improved and our expectations matured so we kept updating the graphics, too.
Ultimately we ended up with a style that we believe is timeless just as the classic games. For now, please enjoy 6 of our Gamescom 2017 screenshots, updated with the new graphics. Our latest change was a big one: All of Monster Boys transformations are getting hand-drawn animations and it adds a lot of detail and character to the game. A very unique look for all generations of players:
Jin just got his fire magic and he's about to burn away some plants that block his way.
Jin has transformed into a frog. He can use the tongue to snatch away bombs and throw them back!
Sniff sniff - there's something in the air. Sewers are a stinky place, but Pig-Jin thinks it smells really good!
EEK! Go away monster tentacle! This is not how Jin imagined his day.
Huff Huff, this XXL body isn't easy to move but it's so much fun to stomp on enemies when there's a chance.
This is a magic chest and you need fire magic to open it. Lion form won't help here - LT/RT buttons come to good use now
What's left now is a lot of 'crunching' towards a completed and bug free game - please hang on a little while longer until we can make the announcement you're all waiting for. Thank you for your patience and support during all the time. Much love to you from the whole team!
while working on the new animation, we had to adjust the frog and dragon design once more for best results. We already updated the character graphics on our homepage but didn't post the new look in our blog yet. Please check it out:
The frog and dragon proportions received an update and while at it, we gave the dragon cooler horns.
Please stay tuned for more info during this winter.
We're going to announce the 2018 release season of Monster Boy and some additional news.
the new hand-drawn character portrait is finally complete! With the addition of the one-eyed pig, Jin just got back all his transformation powers and the black silhouettes are history To give you a taste of how the character moves and behaves with the new hand-drawn style, we'd like to present you a little animated gif:
The one-eyed pig is Jins first transformation, feeling like a curse at first but you'll soon discover its qualities
As you can see, even in the rough (draft) animation, there's a lot more detail so you can enjoy Jins monster-personalities even more than before with the old sprites. They'll be a joy to watch in action as we took care to give every transformation a unique set of motion. We're trying to support the impression that it's still the same person in a different shell but having a lot of fun to use the various abilities, transporting the feel of a character experiencing super powers for the first time and enjoying them a lot.
All reworked, hand-drawn Jin transformations. Did you notice that we added one more detail to the lion?
We hope you're looking forward to the final game - for us it means back to work, no time to lose!
we hope you had a great Halloween! With only two transformation reveals left it was a 50/50 chance to show the dragon today! We diced and here we go! The dragon has some fantastic abilities like spitting fire and being able to fly. You'll discover whole new places once you unlocked this transformation.
Next week we'll reveal the new one-eyed pig transformation. Please look forward to it!
it's that day of the week again!
Each Friday we reveal a new transformation form of Monster Boy with the all-new hand-drawn look! This time, it's the snake and there's only the Pig and the Dragon form left! Once we revealed all forms, we're going to give you a sneak peek of the animation. It's a night and day difference to all the old footage of the game and we can't wait to share it with you!
The snake can swallow keys, spit poison and climb walls or move on ceilings. Super cool <3
As always, thank you so much for your feedback, interest and comments! Please look forward to the next reveal. Until then we warmly recommend to play Mario Odyssey which released today - in case you own a Switch! Wahoo!
it's Friday again! Today we reveal the new hand-drawn design of the lion and he wears some cool ice equipment. This is the best equipment to have for the scorching hot volcano area and will help you to survive much longer. Deal more damage to fire-based enemies and take less damage from them - it's a perfect combination! The lion transformation makes Jin much stronger and he can dash super fast but never forget all the other transformations. Jin can switch his form anytime and you'll need to be smart to combine them in a most efficient way. Sometimes you need the power of a lion, sometimes the small size of a tiny snake to be successful. The further you go, the more transformations are needed to survive and everyone will know that the cursed kingdom can only be saved by Monster Boy.
Our new reveal shows you the hand-drawn lion form with cool ice equipment. Don't miss it!
This time we removed the old character sprites comparison because some got confused by the size difference in our presentation. Please note that the new hand-drawn transformations have a very similar screen-size in comparison to the old sprites. Last but not least: Thanks for keeping the communication going and we welcome all your comments, feedback and excitement about this project. Please look forward to the final game when it arrives in 2018 on Nintendo Switch, PlayStation 4 and Xbox One first.
are you ready for the next character reveal? We've been wandering around the internet and collected votes. Some of you wanted to see the lion, others the frog. Today we show you the frog!
With the frog, two of the new hand-drawn characters are now revealed
As you can see, the proportions of the frog are now different. With the new freedom of entirely hand-drawn animation we are not dependent on an overarching skeleton/puppet system anymore which means we can let him do really cool stunts. Swinging rings and using the tongue will now look much more dynamic. He's also looking more like a frog than before which adds a lot to the visual variety while playing Monster Boy. We hope you like the new look!
Oh and big thanks for the overwhelmingly positive feedback on the new hand-drawn look of Jin. We hope to be able to convince everyone, even those who doubt our decision, that it was the right move. Please look forward to the next character reveal, which will be the lion!
Dear lovely Monster Boy fans, friends and followers
we'd like to share some news with you today. Are you in a comfortable position and ready to digest another graphics overhaul posting? We sure hope so! :p While we continue to work on our major graphics update for all the levels and areas in the game, we also decided to rework the characters and their animations in the game. Since the early days of the project, the character sprite animation was a big subject in all the internet discussions about the visuals of Monster Boy. We greatly value all your feedback that reaches us via emails, blog, internet message boards, reddit and of course NeoGAF. It's been tremendously helpful to understand where we are and what we need to improve to create not only a fun game but also a game that's gorgeous to look at. Worry not, though. It's not just the graphics we work on. We also use the time to keep improving levels, especially towards the end of the game and several story bits. All the polishing on graphics and gameplay will offer a level of variety that's rare to be seen in a single game. It's like playing 6 games in one!
Now that you're up-to-date, please check out this first preview image of new Jin:
This new version of Jin will tremendously benefit from fully hand-drawn animation.
We'll reveal the other characters in future blog updates. It's really important to understand that with the new approach we're able to animate everything and create a very dynamic character that has unique movements. It's a pure joy to see the results in motion. We can also let him interact with the environment in a more realistic way.
In comparison with the old Jin sprite you'll also notice a brighter coloring which is the result of the new animation technology. Some may think that the new traditional animation has drawbacks regarding the visible changes of cloth, armor, weapon, shield and boots but worry not. We have implemented a technology that allows us to still show different weapons and equipment right on the character sprite. Please look forward to see our new tech in action. Until then we hope you have a wonderful time with many cool game releases this Fall and Winter. We'll be hard at work to finish Monster Boy in the meantime. See ya!
what an exciting time! We're currently at Gamescom in Cologne, showing our latest demo of Monster Boy on the Nintendo Switch! If you're in Germany and read this post until August 26, please visit us at the Nintendo booth in hall 9.1. We're truly humbled and overwhelmed by the awesome feedback from gamers who played the demo so far. Thank you so much to everyone!
It's a relief to hear you're all enjoying this game which is in production for almost 4 years now. We'll keep pouring all our love into this official sequel to the Wonder Boy in Monster World series as we want to make the best game possible for all of you.
If you can't attend Gamescom or read this post a little late, we've got a treat for you. Our friend BanjoGuyOllie who's also a big fan of the series, got his hands on the demo and recorded his session on video. Please check it out here:
In the video you'll get to see the full length beach section, a short piece of sewers, the village, a whole frog character based section in a segment we call Aztec World AND BanjoGuyOllie as an NPC in the game who even has a quest for players: Find his music sheets!
Some of you may wonder how he got into the game - this goes back to the very first announcement of the game in 2015! He played a wonderful banjo tune based on the Wonder Boy series and got the excitement for Monster Boy started. We didn't have any proper ingame material to show at this time so he was of great help to send out a warm message to the fans. We couldn't think of a better way to announce a new game based on this epic game series. Thank you Ollie, thank you fans and friends! <3
today we'd like to share some details about the auto-map feature in Monster Boy! The game is really big so we're implementing a convenient map that gives you a perfect overview at all the time. Since we don't want to spoil you, we can only show a little preview of the fully unlocked map. Check it out
This is the starting area (beach) up until the light-house where Jin faces the first boss
As you can see the map not only shows the pathway, but many more details. Here's a quick overview of some map features:
While you explore the various areas in the game, the map will constantly draw details into the map. These can include treasure chests, walls, doors, shops, water and more. You'll easily spot unvisited areas if you carefully look at the walls or unfinished room sketches of the map.
Each area and pathway will help you to complete a beautiful colored drawing of the Monster World. Just another reward to finish the game and explore the world at 100%.
The current main quest location will be shown as a green target icon, can you spot it in the map ?
Jin just reached the first main quest target. It's marked with a green icon on the auto-map
The sample map piece is just a tiny piece of the fully unlocked worldmap. Be sure to watch the new beach area footage during Gamescom to understand the size of the game. The beach part is less than 5% of the worldmap to explore!
Focus on your exploration and happily experiment with your characters. The game has no missable item - you'll always be able to explore the world and return to any place later.
how was your week so far ? We're in the middle of preparing all the things that we need for Gamescom in August. Let's see... We're going to have a demo which will run on Nintendo Switch ..aand we're going to need updated screenshots for press members. We already picked 13 screens and have a hard time picking the 5 best. Want to take a look ? We'll upload all Monster Boy Demo screens on our Facebook page shorty. Make sure to check out Facebook/MonsterBoyGame !
Hurtling around like in a washing machine: Preparing stuff for Gamescom
While we captured the new press screenshots, we had some time to think about just how far we came since we started the project. We're so happy with what we achieved and it's insane to think that it's already hard to pick 5 screens from a very short demo. What will we do when we have to prepare the digital storefronts for the full game? How could we ever pick the best screenshots? Monster Boy is a truly epic project and we hope you're still eager to get your hands on the game. We're looking forward to the day when it's finally finished and out in the wild. Please stay tuned and check our blog regularly!
next month we're looking forward to some great game expos taking place in Germany and Hong Kong. We'll have a new playable demo ready for both events! It's Gamescom and Retro.HK. While we mainly prepared the demo for press members, visitors of Retro.HK will get their chance to play it too. This is the first time to have the game playable in China and we can't wait to hear back from the audience there.
For the first time we're showing the beach starting section as a whole, uncut and with updated graphics details.
Showing a demo always gives us mixed feelings. On one hand we're super excited to see people playing our game, on the other hand we always know it's just a glimpse of the full experience and the game is so much more. The main problem with game expos is that press and players don't have the time to dig into all aspects of a game and need to get a quick impression so they can move on to the next game and publisher quickly. This time we made a slight change by keeping the beach section of the demo at full length just like you'll experience it in the final game. Another change is that we show a different section of the sewers that leads to the village. You'll see Monster Village for the first time properly and with the new graphics. We did cut out the Snake segment as it's still in progress of graphical updates but we kept the frog segment in the demo with new graphics, too. It's still a very short demo made specifically for the showfloor but a step forward to get a glimpse of the final game. We'll make sure to have a video of the demo up on YouTube so everyone can check it out.